المدة الزمنية 57:11

Golden Axe Myth Longplay (PC) [60 FPS]

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تم نشره في 2017/02/09

Developed by the Golden Axe Myth team and released in 2011 Follow me on Twitter: https://twitter.com/Al82_Retro Add me on Google+: http://bit.ly/1tPwL1u For today's video, I decided to cover something a little different, although it's definitely in keeping with the channel's retro theme. Golden Axe Myth is a fan-based production made for the PC using the OpenBOR (Open Beats of Rage) engine. This is, effectively, an open-sourced engine designed specifically for the creation of side-scrolling 2D fighting games that were so common during the late 1980's and 1990's. Golden Axe Myth appears to be set before the original game, acting as a prequel and telling the story of what happened up until the events in Sega's original game. The heroes of the story set out to reclaim the Golden Axe from the clutches of an evil demon-lord and restoring peace to the land in the process. Series regulars Ax Battler, Tyris Flare and Gilius Thunderhead are head up the group, but it might come as a surprise to find that Death Adder, the main antagonist from the original game, is actually their ally here and completes the roster of available characters from the game's outset. Throughout the game, the player might encounter other characters willing to join their cause, although they're not always easy to find and usually need to be defeated in battle beforehand. In terms of gameplay and mechanics, the game has much in common with Capcom's 'Dungeons & Dragons' arcade games, implementing some RPG-lite mechanics, such as the ability to improve the characters attack/defence rating, branching story paths and optional areas. Most levels feature fork in the road where the player can choose a path to follow, which provides the game with a decent level of replay value. Even so, the game includes much about what made Golden Ace great. From the combat moves to the magic system, the game pays homage to it's forbears and attempts to deliver an experience worthy of the franchise. The team responsible clearly put a serious amount of effort into this. I've played a number of OpenBOR games before, but they mostly repackage existing artwork and content into a new game (a remix if you will). This, however, has completely original artwork, animation and content (at least to the best of my knowledge it is) and is of an exceptionally high standard. Sadly, it's not entirely a bed of roses as the game suffers from a number of frustrating issues. Firstly, the sprite hit-boxes are horribly inconsistent and often don't match up with the dimensions of the characters; I often found myself swiping at enemies where I thought the weapon would connect, only for it to pass through the enemy without touching them. This problem is exacerbated by the fact that each of the player characters seems to have a different attack range, making it even harder to work out just how close you need to get to an enemy to hit them. Another annoyance is the way that enemies have a tendency to lurk off screen where they can attack you, but you can't hit (or even see) them. Perhaps the thing that frustrated me the most is the way that facing enemies head on will usually result in them charging you at point blank range, sending you flying. They also have a tendency to attack and hit you first, regardless of how quick you are off the mark - it wasn't until the third attempt to beat the game that I gave up trying to face the enemy head on, instead choosing to stand above or below their position, forcing them to move up or down the screen. Due to the slightly iffy collision detection, this meant that I was able to get the first strike in, stunning them with a flurry of consecutive hits before they had chance to respond. I think it's this last point that disappointed me the most, forcing me to find ways to deal with the games niggles and quirks, rather than simply play the game for what it is. The game is very polished in many respects, but it's the multitude of lesser issues that lead to what is, ultimately, a frustrating experience. Don't get me wrong, there's still fun to be had and the fact that this is completely free to download and play is excellent. It's just that all the problems contribute to what feels like a death by a thousand cuts; one moment you'll be enjoying the game, but you'll be cursing it vociferously in the very next breath - definitely download it, but you might need to book some anger management classes afterwards. #retrogaming

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